AI Insights · Timothy · October 2024
Performance of Top 5 3D Cartoon Games on iOS in France, Q3 2024
Explore the performance trends of the top 3D cartoon games on iOS in France during Q3 2024, including revenue, downloads, and active users.
During the third quarter of 2024, the top 3D cartoon games on the iOS platform in France showcased a variety of performance trends. These insights, derived from Sensor Tower data, provide a detailed look at downloads, revenue, and weekly active users for each app.
Brawl Stars from Supercell saw its weekly revenue fluctuate, starting at approximately $746K and concluding the quarter around $657K. The game experienced a peak in revenue at $770K during the first week of September. Downloads began at 55.8K, diminishing to 34.4K by the end of September. Weekly active users experienced a slight decline over the quarter, from 1.1M to about 1M.
Whiteout Survival by Century Games Pte. Ltd. showed a steady revenue pattern, starting at $129K and closing at $155K, with a notable increase to $183K in early September. Downloads peaked at 44.2K in mid-August, before gradually decreasing to 20.7K by the end of the quarter. Active users began at 103K, reaching a high of 144K in mid-August and settling at 129K by the end of September.
Subway Surfers from Sybo Games ApS maintained relatively low revenue figures, peaking at $1.8K in mid-August and then declining to $639 by the end of the quarter. Downloads started at 25K and saw a decrease to 18.8K by the end of September. Active users initially increased to 667K in mid-July but saw a reduction to 382K by the end of the quarter.
My Perfect Hotel by SayGames LTD experienced modest revenue, beginning at $2.8K and reaching $3.1K by the end of September. Downloads peaked at 30.3K in mid-August before dropping to 17K. Active users showed a similar pattern, starting at 63.7K, peaking at 81K in late August, and decreasing to 53.2K by the end of the quarter.
MONOPOLY GO! from Scopely, Inc. exhibited strong revenue, beginning at $458K and reaching a high of $613K in late September. Downloads started at 19.6K, peaking at 30K in mid-August before declining to 12.2K by the end of the quarter. The game’s active users increased from 63.5K in early July to a peak of 76.2K in mid-August, eventually settling at 53.3K by the end of September.
For more detailed insights and information, visit Sensor Tower.